Japan / SEASON
2024
110 listed episodes · First aired January 2, 2024
EPISODE GUIDE
Full guide ↗Episodes
E1What is “Play”? [Game Essence]E2Blade Trails [Effects]E3Let Them Skip, Let Them Pause [UI]E4Flipped Animation [Animation]E5Customization Lets Your Imagination Play [Planning & Game Design]E6Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]E7Dealing With Color Disparity [Graphics]E8Giving Feedback for Sound Effects [Audio]E9Show the Actual Game! [Marketing]E10Staying True to Your Concept [Work Ethic]E11Faithfulness Comes First in Licensed Games [Game Essence]E12Randomness Spices Games Up [Design Specifics]E13Turning Gift-Giving Into a Game [Grab Bag]E14Don’t Put Decisions Off [Team Management]E15Motion Blur [Graphics]E16Game Essence in Action Games [Game Essence]E17A: Work Ethic 1 (Category Compilation) #01~#10E18Animation Blending [Animation]E19Debug Mode [Programming & Tech]E20C: Planning & Game Design 1 (Category Compilation) #01~#09E21Crafting “Similar” Games [Planning & Game Design]E22Button Settings [UI]E23Competition and Abundance [Work Ethic]E24A World Without Footprints [Grab Bag]E25Presenting Scores [Planning & Design]E26Making Effects the Right Size [Effects]E27B: Game Essence 1 (Category Compilation) #01~#06E28Handicap Systems [Design Specifics]E29Making "Work" Games Fun [Game Essence]E30Balancing Ambient Sounds [Audio]E31Making the Imaginary Feel Real [Graphics]E32Using Parameters to Establish Characters [Planning & Game Design]E33Playing Games in Front of Other People [Marketing]E34Bug Testing Systems [Team Management]E351986: The Year of Legend [Grab Bag]E36Portraying Fingers [Animation]E37Advancing Text [UI]E38Say It, and It Might Come True [Work Ethic]E39Better Than Not Being Able to Beat the Game [Game Essence]E40D: Design Specifics 1 (Category Compilation) #01~#08E41A World with Less Color [Planning & Game Design]E42Final Output [Graphics]E43Storage Tips [Grab Bag]E44Transparency Features [Programming & Tech]E45Average and Mediocre Are the Same Thing [Design Specifics]E46Mandatory Strategies and Strategic Balance [Game Essence]E47E: Team Management 1 (Category Compilation) #01~#07E48Play Testing Keeps Going [Team Management]E49Computer-Controlled Players [Planning & Game Design]E50Using Other Songs for Audio Reference [Audio]E51Flashing Effects [Effects]E52Destroying One Wall [Graphics]E53Always Keep Attack Collision in Mind [Animation]E54Targeting and Market Research [Marketing]E55Gameplay as Part of a Live Performance [Grab Bag]E56Echo Chambers [Work Ethic]E57Adding Help Text to Menus [UI]E58Game Essence in Strategy Games [Game Essence]E59Online Updates [Design Specifics]E60Manga-like Visuals [Graphics]E61In-Game Cutscenes [Planning & Game Design]E62F: Graphics 1 (Category Compilation) #01~#06E63Directors and Producers [Team Management]E64Start with the Climax [Planning & Game Design]E65The Limitations of Skeletons [Animation]E66When Ideas Won't Come [Work Ethic]E67How Good Were the Player’s Actions? [Game Essence]E68Famicom and NES Audio [Audio]E69Making Things Clear, Even Without Words [UI]E70Turning Anything Into a Competitive Game [Grab Bag]E71Being Kind to Beginners [Planning & Game Design]E72Establishing Characters Through Their Design [Graphics]E73The Limitations of Particle Effects [Effects]E74Smash Bros. DOJO!! [Marketing]E75Speedy Screen Transitions [Design Specifics]E76Amplify Both Strengths and Weaknesses [Game Essence]E77G: Animation 1 (Category Compilation) #01~#09E78Elementary School Play Testers [Team Management]E79Never Get Into Fights [Work Ethic]E80Be Mindful of the Time Players are Giving You [Planning & Game Design]E81Rotation on Two Axes [Animation]E82H: Effects 1 (Category Compilation) #01~#06E83CRT Displays [Grab Bag]E84Odds and Ends of Supervising: Sora Edition [Graphics]E85HUDs [UI]E86I: Audio 1 (Category Compilation) #01~#07E87What Happens When You Shift the Center of Gravity? [Design Specifics]E88Give Yourself a Handicap When Balancing Your Game [Game Essence]E89No Masterpiece Has Bad Audio [Audio]E90A Director’s Job is to Trim [Team Management]E91Mr. Iwata [Grab Bag]E92Up is Down, and Down is Up [Work Ethic]E93J: UI 1 (Category Compilation) #01~#08E94K: Programming & Tech 1 (Category Compilation) #01~#05E95M: Grab Bag 1 (Category Compilation) #01~#09E96Masahiro Sakurai on Creating Games: Finale SpecialE97N: Game Concepts 1 (Category Compilation) #01~#05E98L: Marketing 1 (Category Compilation) #01~#07E99A: Work Ethic 2 (Category Compilation) #11~#20E100B: Game Essence 2 (Category Compilation) #07~#15E101C: Planning & Game Design 2 (Category Compilation) #10~#18E102D: Design Specifics 2 (Category Compilation) #09~#18E103E: Team Management 2 (Category Compilation) #08~#15E104F: Graphics 2 (Category Compilation) #07~#13E105G: Animation 2 (Category Compilation) #10~#18E106H: Effects 2 (Category Compilation) #07~#11E107I: Audio 2 (Category Compilation) #08~#14E108J: UI 2 (Category Compilation) #09~#15E109K: Programming & Tech 2 (Category Compilation) #06~#09E110M: Grab Bag 2 (Category Compilation) #10~#14