Japan / SEASON

2024

110 listed episodes · First aired January 2, 2024

EPISODE GUIDE

Episodes

Full guide ↗
E1What is “Play”? [Game Essence]

E2Blade Trails [Effects]

E3Let Them Skip, Let Them Pause [UI]

E4Flipped Animation [Animation]

E5Customization Lets Your Imagination Play [Planning & Game Design]

E6Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]

E7Dealing With Color Disparity [Graphics]

E8Giving Feedback for Sound Effects [Audio]

E9Show the Actual Game! [Marketing]

E10Staying True to Your Concept [Work Ethic]

E11Faithfulness Comes First in Licensed Games [Game Essence]

E12Randomness Spices Games Up [Design Specifics]

E13Turning Gift-Giving Into a Game [Grab Bag]

E14Don’t Put Decisions Off [Team Management]

E15Motion Blur [Graphics]

E16Game Essence in Action Games [Game Essence]

E17A: Work Ethic 1 (Category Compilation) #01~#10

E18Animation Blending [Animation]

E19Debug Mode [Programming & Tech]

E20C: Planning & Game Design 1 (Category Compilation) #01~#09

E21Crafting “Similar” Games [Planning & Game Design]

E22Button Settings [UI]

E23Competition and Abundance [Work Ethic]

E24A World Without Footprints [Grab Bag]

E25Presenting Scores [Planning & Design]

E26Making Effects the Right Size [Effects]

E27B: Game Essence 1 (Category Compilation) #01~#06

E28Handicap Systems [Design Specifics]

E29Making "Work" Games Fun [Game Essence]

E30Balancing Ambient Sounds [Audio]

E31Making the Imaginary Feel Real [Graphics]

E32Using Parameters to Establish Characters [Planning & Game Design]

E33Playing Games in Front of Other People [Marketing]

E34Bug Testing Systems [Team Management]

E351986: The Year of Legend [Grab Bag]

E36Portraying Fingers [Animation]

E37Advancing Text [UI]

E38Say It, and It Might Come True [Work Ethic]

E39Better Than Not Being Able to Beat the Game [Game Essence]

E40D: Design Specifics 1 (Category Compilation) #01~#08

E41A World with Less Color [Planning & Game Design]

E42Final Output [Graphics]

E43Storage Tips [Grab Bag]

E44Transparency Features [Programming & Tech]

E45Average and Mediocre Are the Same Thing [Design Specifics]

E46Mandatory Strategies and Strategic Balance [Game Essence]

E47E: Team Management 1 (Category Compilation) #01~#07

E48Play Testing Keeps Going [Team Management]

E49Computer-Controlled Players [Planning & Game Design]

E50Using Other Songs for Audio Reference [Audio]

E51Flashing Effects [Effects]

E52Destroying One Wall [Graphics]

E53Always Keep Attack Collision in Mind [Animation]

E54Targeting and Market Research [Marketing]

E55Gameplay as Part of a Live Performance [Grab Bag]

E56Echo Chambers [Work Ethic]

E57Adding Help Text to Menus [UI]

E58Game Essence in Strategy Games [Game Essence]

E59Online Updates [Design Specifics]

E60Manga-like Visuals [Graphics]

E61In-Game Cutscenes [Planning & Game Design]

E62F: Graphics 1 (Category Compilation) #01~#06

E63Directors and Producers [Team Management]

E64Start with the Climax [Planning & Game Design]

E65The Limitations of Skeletons [Animation]

E66When Ideas Won't Come [Work Ethic]

E67How Good Were the Player’s Actions? [Game Essence]

E68Famicom and NES Audio [Audio]

E69Making Things Clear, Even Without Words [UI]

E70Turning Anything Into a Competitive Game [Grab Bag]

E71Being Kind to Beginners [Planning & Game Design]

E72Establishing Characters Through Their Design [Graphics]

E73The Limitations of Particle Effects [Effects]

E74Smash Bros. DOJO!! [Marketing]

E75Speedy Screen Transitions [Design Specifics]

E76Amplify Both Strengths and Weaknesses [Game Essence]

E77G: Animation 1 (Category Compilation) #01~#09

E78Elementary School Play Testers [Team Management]

E79Never Get Into Fights [Work Ethic]

E80Be Mindful of the Time Players are Giving You [Planning & Game Design]

E81Rotation on Two Axes [Animation]

E82H: Effects 1 (Category Compilation) #01~#06

E83CRT Displays [Grab Bag]

E84Odds and Ends of Supervising: Sora Edition [Graphics]

E85HUDs [UI]

E86I: Audio 1 (Category Compilation) #01~#07

E87What Happens When You Shift the Center of Gravity? [Design Specifics]

E88Give Yourself a Handicap When Balancing Your Game [Game Essence]

E89No Masterpiece Has Bad Audio [Audio]

E90A Director’s Job is to Trim [Team Management]

E91Mr. Iwata [Grab Bag]

E92Up is Down, and Down is Up [Work Ethic]

E93J: UI 1 (Category Compilation) #01~#08

E94K: Programming & Tech 1 (Category Compilation) #01~#05

E95M: Grab Bag 1 (Category Compilation) #01~#09

E96Masahiro Sakurai on Creating Games: Finale Special

E97N: Game Concepts 1 (Category Compilation) #01~#05

E98L: Marketing 1 (Category Compilation) #01~#07

E99A: Work Ethic 2 (Category Compilation) #11~#20

E100B: Game Essence 2 (Category Compilation) #07~#15

E101C: Planning & Game Design 2 (Category Compilation) #10~#18

E102D: Design Specifics 2 (Category Compilation) #09~#18

E103E: Team Management 2 (Category Compilation) #08~#15

E104F: Graphics 2 (Category Compilation) #07~#13

E105G: Animation 2 (Category Compilation) #10~#18

E106H: Effects 2 (Category Compilation) #07~#11

E107I: Audio 2 (Category Compilation) #08~#14

E108J: UI 2 (Category Compilation) #09~#15

E109K: Programming & Tech 2 (Category Compilation) #06~#09

E110M: Grab Bag 2 (Category Compilation) #10~#14