Japan / SEASON

2022

55 listed episodes · First aired August 24, 2022

EPISODE GUIDE

Episodes

Full guide ↗
E1About This Channel

E2Masahiro Sakurai's Creative Works

E3Stop for Big Moments! [Design Specifics]

E4Kirby's Dream Land [Game Concepts]]

E5Frame Rates [Planning & Game Design]

E6Risk and Reward [Game Essence]

E7Game Development Isn't a Game [Work Ethic]

E8Down with Lag! [Grab Bag]

E9Squeeze and Release [Game Essence]

E10Draw the Light, Not the Asset [Graphics]

E11Kirby's Adventure [Game Concepts]

E12Presentations Are All About Speed! [Work Ethic]

E13Game Awards [Grab Bag]

E14Assigning Animations [Animation]

E15Game Essence in Role-Playing Games [Game Essence]

E16Make It "Pop" [Effects]

E17Just Let Them Play! [Planning & Game Design]

E18Clarity vs. Style [UI]

E19Giving "Weight" to Buttons [Design Specifics]

E20Kirby Super Star [Game Concepts]

E21Try Telling That to the Player [Work Ethic]

E22Name Files Logically [Programming & Tech]

E23Keeping Rewards in Sight [Planning & Game Design]

E24Exercise While You Game! [Grab Bag]

E25Make the Tempo Match the Game [Audio]

E26Fun Beyond Game Essence [Game Essence]

E27Super Smash Bros. [Game Concepts]

E28Too Much is Just Right [Animation]

E29Spec Changes [Work Ethic]

E30Emphasize Objects with Collision [Graphics]

E31The Price of Games [Grab Bag]

E32Strike a Balance with Sound Effects [Audio]

E33Text Size [UI]

E34Making a Living Making Games [Planning & Game Design]

E35Let Your Characters Shine [Effects]

E36Breaking Down Attack Animations [Animation]

E37Jump Physics [Design Specifics]

E38Writing Game Proposals [Work Ethic]

E39My Feline Friend, Fukurashi [Grab Bag]

E40Super Smash Bros. Melee [Game Concepts]

E41The Fiend's Cauldron [Game Essence]

E42A Small Window Into the World [Planning & Game Design]

E43Sharing Info Within a Team [Team Management]

E44Distinguishing Between Major and Minor Elements [Graphics]

E45That Was Then, This Is Now [Grab Bag]

E46Making Your Game Easy to Tune [Programming & Tech]

E47Eight Hit Stop Techniques [Design Specifics]

E48Let Players Cheat the System [Game Essence]

E49Making Lead-ins Instant and Impactful [Animation]

E50Jobs in Game Development [Team Management]

E51The Potential of One Button [Planning & Game Design]

E52Prep Your Proposals Hot and Fast [Work Ethic]

E53Sora Ltd. [Grab Bag]

E54Listen in Various Environments [Audio]

E55Modern Quality of Life Features [UI]